{"id":351,"date":"2016-03-08T22:39:45","date_gmt":"2016-03-08T22:39:45","guid":{"rendered":"http:\/\/www.alyssajefferson.com\/?p=351"},"modified":"2021-10-20T01:14:39","modified_gmt":"2021-10-20T01:14:39","slug":"a-wip-ip-an-adaptation-diary","status":"publish","type":"post","link":"https:\/\/www.alyssajefferson.com\/?p=351","title":{"rendered":"A WIP, IP; An Adaptation Diary"},"content":{"rendered":"<p>I wanted to document the process of writing an&nbsp;adaptation (whether it goes anywhere or not&#8211; [But uh, Guillermo del Toro, since you&#8217;re absolutely&nbsp;reading, let&#8217;s have coffee?]), with the thought that aspiring screenwriters may be curious of the work-in-progress, and of my (probably backwards and crippling) writing process.<\/p>\n<p>Below, I&#8217;ve collected diary entries through this adaptation-in-progress, marking troublesome pages as I hit them, as I follow as strictly as I may to <strong>KONAMI<\/strong>&#8216;s SILENT HILL 2: RESTLESS DREAMS.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-353 \" src=\"http:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/silent-hill-banner-1024x410.png\" alt=\"silent hill banner\" width=\"717\" height=\"287\" srcset=\"https:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/silent-hill-banner-1024x410.png 1024w, https:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/silent-hill-banner-300x120.png 300w, https:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/silent-hill-banner.png 1124w\" sizes=\"(max-width: 717px) 100vw, 717px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>This is a project I&#8217;ve wanted to do since I was 15 years old, so prepare yourself for much&nbsp;nerding;<\/p>\n<p>I used to play about eight&nbsp;feet from the TV to avoid glare through the living room windows (yes, during the day. Also; Shut up). I&#8217;d be sat on the floor, or, if I was lucky, in a bean bag chair more often claimed by our little, stinky dog&#8211; this is in the time of wired-controllers, so distance from the console was a thing too&#8211; and between button-mashing monster-bludgeoning, and the frustrated back and forth of&nbsp;hunt&amp;seek puzzle bullshit, I&#8217;d often pause to take notes&#8230;<\/p>\n<p>Because I know this is a story people want to experience, but maybe they&#8217;re wusses&#8211; Or perhaps&nbsp;they can&#8217;t deal with the clunky tank controls of a survival horror for the near&nbsp;vintage Playstation 2\/Xbox Original. Maybe they just don&#8217;t have the time for a 1.5 hour story stretched over 9-12 hours of gameplay&#8230;<\/p>\n<p><strong>That&#8217;s why adaptations are so necessary; Stories worth telling deserve multiple platforms<\/strong>, a wider audience.<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/the-barf-draft.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-378 size-medium\" src=\"http:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/the-barf-draft-300x210.png\" alt=\"the barf draft\" width=\"300\" height=\"210\" srcset=\"https:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/the-barf-draft-300x210.png 300w, https:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/the-barf-draft.png 478w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Page 3<\/strong><\/span><br \/>\nSilent Hill 2 has a well-known intro. Most gamers&nbsp;remember it with a wry grin. Part cultural difference, part awkward&nbsp;voice acting, the cutscenes can be&nbsp;exposition-heavy.&nbsp;For example, you read an entire* letter within the first 5 minutes of gameplay.<\/p>\n<p>In a video game, &nbsp;you need some heavy story up front; This gives you drive, &nbsp;gives you reason. It makes you not think&nbsp;to throw your protagonist down a well just to see what happens (though we&#8217;ve all tried).<\/p>\n<p>In film, the opposite is true. You need mystery to get the audience invested in your character, so giving away the contents of the letter isn&#8217;t something I can do up front. I need that mystery. I need to hook you, to make you sit still for 1.5-2 hours.<\/p>\n<p>Well, this is my tactic for a wider audience. When the first Silent Hill(2006) film was released, I heard two major complaints. First, Silent Hill fans raged that the adaptation was too far off from the story they loved&#8211; y&#8217;know, the usual complaint for an adaptation. The second, however, was that people who went to see it that&nbsp;hadn&#8217;t played the games, didn&#8217;t know what the fuck was going on. In sticking to the game&#8217;s storyline, they alienated non-gamers, but in venturing too far from the storyline, they offended&nbsp;loyal fans.<\/p>\n<p>This is the tightrope-act of adaptations. I&#8217;m sure this will come up later.<\/p>\n<p>&nbsp;<\/p>\n<p>* Okay, not &#8220;entire,&#8221; but enough&nbsp;so that it feels that way!<\/p>\n<p style=\"text-align: center;\">&nbsp;<a href=\"http:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2013\/05\/Div3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-28\" src=\"http:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2013\/05\/Div3.png\" alt=\"Div3\" width=\"146\" height=\"52\"><\/a><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Page 5<\/strong><\/span><br \/>\nIn the game, creators&nbsp;made a point to make the walk&nbsp;to Silent Hill a long, monotonous one. This was not just to build anticipation, but to create a sense of isolation.<\/p>\n<p>You can&#8217;t do that in a purely visual medium. Even as the player, directing the protagonist down the path made&nbsp;for you through the opaque fog (a paramount piece of Silent Hill), the repetitive sound of your footsteps, on and on for nearly 10 minutes grows tedious. It&#8217;s longer still before you face&nbsp;your first monster&#8211; but this was the intention.<\/p>\n<p>I&#8217;ve always been a fan of horror (perhaps born with the inclination, as the product of criminal investigators\/police), and I was enamored with Japanese horror very early on. The use of silence and anticipation to bring about dread and fear is so much more appealing to me than the more &#8220;fast-paced&#8221; jump-scares and spring-loaded cats American horror tends to feature.<\/p>\n<p>Today, the challenge is to create that same experience (of isolation), a sense built on time, by cutting the time. Yeah, reread that as needed.<\/p>\n<p>You can do this with strategic cuts, with light, with basic formatting cues&#8230; But that could be a boring read. Good thing this title is the perfect one for psychological twists and turns! The&nbsp;only limit is your freaky-deaky imagination!<\/p>\n<p><a href=\"http:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/Screen-Shot-2016-03-05-at-9.22.27-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-371\" src=\"http:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/Screen-Shot-2016-03-05-at-9.22.27-PM.png\" alt=\"Screen Shot 2016-03-05 at 9.22.27 PM\" width=\"681\" height=\"375\" srcset=\"https:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/Screen-Shot-2016-03-05-at-9.22.27-PM.png 814w, https:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/Screen-Shot-2016-03-05-at-9.22.27-PM-300x165.png 300w\" sizes=\"(max-width: 681px) 100vw, 681px\" \/><\/a><\/p>\n<p>Yes, there are typos&#8230; It&#8217;s the Barf Draft; There will be many!<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2013\/05\/Div3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-28\" src=\"http:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2013\/05\/Div3.png\" alt=\"Div3\" width=\"146\" height=\"52\"><\/a><\/p>\n<p style=\"text-align: left;\"><span style=\"text-decoration: underline;\"><strong>Page 8<\/strong><\/span><br \/>\nYou forget how much walking&#8230; just walking from point A to point B, how much time that can take in an open world sort of game. Silent Hill 2 relies so heavily on the players ability to follow a map&#8211; something that was far less impressive in the 90s, at the time of release&#8230;<\/p>\n<p style=\"text-align: left;\">Which brings me to Setting. Where in TIME are we? (Maps? Like, treasure?) Knowing the decade you&#8217;re in is vital&nbsp;to fully understand (and utilize) any technical limitations required. Cellphones, for example, seem to be quite a challenge for a lot of&nbsp;writers.<\/p>\n<p style=\"text-align: left;\">If James Sunderland could whip out a map app to get around town, he couldn&#8217;t get lost. If you&#8217;re not lost, you&#8217;re missing an important component of fear&#8230; And of course, you can phone for help&nbsp;with a cellphone. If you could phone for help, what danger are you really in? If there&#8217;s no potential to die\/fail, there&#8217;s no reason to play (or watch).<\/p>\n<p style=\"text-align: left;\">There are simple ways around the Cellphone Dilemma. The battery is dead, you&#8217;ve got no reception, a slip of the hand and its&nbsp;screen is&nbsp;shattered, and so on, and yawn.<\/p>\n<p style=\"text-align: left;\">Today&#8217;s real challenge is how to create and extend a situation so that no one, that is, the protagonist nor the audience, ever has a moment to think of that &nbsp;plot-hole. Gotta go all Penn&amp;Teller, and razzle-dazzle them with one widely gesticulating hand as you&#8217;re palming the plot-hole&nbsp;with the other.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2013\/05\/Div3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-28\" src=\"http:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2013\/05\/Div3.png\" alt=\"Div3\" width=\"146\" height=\"52\"><\/a><\/p>\n<p style=\"text-align: left;\"><span style=\"text-decoration: underline;\"><strong>Page 12<\/strong><\/span><br \/>\nI think the biggest challenge of this adaptation in particular, will be encapsulating this unique story into a stand-alone feature (as I briefly touched on before). James Sunderland&#8217;s Silent Hill isn&#8217;t the one you see in <a href=\"http:\/\/www.imdb.com\/title\/tt0384537\/\" target=\"_blank\" rel=\"noopener noreferrer\">2006&#8217;s SILENT HILL<\/a> and <a href=\"http:\/\/www.imdb.com\/title\/tt0938330\/\" target=\"_blank\" rel=\"noopener noreferrer\">2012&#8217;s SILENT HILL: REVELATION 3D<\/a>.<\/p>\n<p style=\"text-align: left;\">If you&#8217;ve seen the films, you&#8217;ve probably retained vague details of some bonkers, messy-haired hermit-lady raving about birthing a demon and being host to a horrific monster, or maybe something about a little girl who was burned alive for being a witch&#8211; You definitely remember&nbsp;barbed-wire tentacle-rape, and FOR SOME REASON, goddamn Pyramid Head rips some chick&#8217;s skin off and flings it at the protagonist like sopping laundry she&#8217;s to pin up to dry.<\/p>\n<p style=\"text-align: left;\">While Silent Hill, the place, is a character on its own, with a rich and tragic history to discover, James Sunderland&#8217;s experience just happens to occur here. He doesn&#8217;t care about cults, or curses. He&#8217;s got his own demons.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/to-be-contd.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-393\" src=\"http:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/to-be-contd.png\" alt=\"to be contd\" width=\"392\" height=\"54\" srcset=\"https:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/to-be-contd.png 392w, https:\/\/www.alyssajefferson.com\/wp-content\/uploads\/2016\/03\/to-be-contd-300x41.png 300w\" sizes=\"(max-width: 392px) 100vw, 392px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I wanted to document the process of writing an&nbsp;adaptation (whether it goes anywhere or not&#8211; [But uh, Guillermo del Toro,<\/p>\n<p><span class=\"more-link\"><a href=\"https:\/\/www.alyssajefferson.com\/?p=351\" class=\"readmore\">Continue reading<span class=\"screen-reader-text\">A WIP, IP; An Adaptation Diary<\/span><\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":162,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[43],"tags":[138,173,174,150,153,146,172,171,49,123,147,140,159,158,157,64,137,155,141,68,44,167,46,176,177,175,142,168,144,154,164,143,148,163,160,145,149,152,170,169,161,151,139,156,165,162,166],"_links":{"self":[{"href":"https:\/\/www.alyssajefferson.com\/index.php?rest_route=\/wp\/v2\/posts\/351"}],"collection":[{"href":"https:\/\/www.alyssajefferson.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.alyssajefferson.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.alyssajefferson.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.alyssajefferson.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=351"}],"version-history":[{"count":44,"href":"https:\/\/www.alyssajefferson.com\/index.php?rest_route=\/wp\/v2\/posts\/351\/revisions"}],"predecessor-version":[{"id":526,"href":"https:\/\/www.alyssajefferson.com\/index.php?rest_route=\/wp\/v2\/posts\/351\/revisions\/526"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.alyssajefferson.com\/index.php?rest_route=\/wp\/v2\/media\/162"}],"wp:attachment":[{"href":"https:\/\/www.alyssajefferson.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=351"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.alyssajefferson.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=351"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.alyssajefferson.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=351"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}